Mini-Golf: Tournament
Mini-Golf: Tournament was a Student Project that spanned over three classes (Senior Project Planning, Senior Project I, and Senior Project II) at the Art Institute of California - San Francisco (completed in August 2008).
Group members included the following:
- Brandon Jones (Producer)
- John Middleton (Assistant Producer)
- Nhathy Ngo (Co-Senior Editor)
- Ashley Raj (Co-Senior Editor)
- Rob Howland (Game Design Lead)
- Alan Vincenzi (Co-Art Lead)
- Ehren Tye (Co-Art Lead)
- Vance Wu (Co-Level Design Lead)
- Rob Stites (Co-Level Design Lead)
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- Chris Lewis (Game Design)
- Alexander Herrera (Level Design)
- Matthew Jue (Art Team)
- Kris Chiao (Art Team)
- Sam Juarez (Level Design)
- Justin Keineally (Art Team)
- Sean Ross (Art Team)
- Brian Davis (Level Design/Audio)
- Luc Marion (Editor/Game Design)
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Specifically, these were my roles: Senior Editor, 3D Environment Modeler, Texture Artist, and FX (Particles)
My tasks included the following:
- Edit and create written content for Design Document
- Design and create concept Game User Interface in Photoshop and Flash
- Design and create 3D models using Maya, Headus UV Layout, and Photoshop
- Import custom meshes and create materials using Unreal Tournament 3 Editor
- Create environment particles using the Unreal Tournament 3 Editor

Ulama Bloodsport was a Student Project for the Game Prototyping class at the Art Institute of California - San Francisco (completed in December 2007).
Group members included the following:
- Brian Trowbridge (Group Leader/Lead Programmer)
- John Middleton (Group Member/Art Lead)
- Cheryl Johnson (Group Member/Project Manager)
- Alex Herrera (Group Member)
- Matt Forehand (Group Member)
- Nhathy Ngo (Group Member)
- Shelong Yang (Group Member)
Specifically, these were my roles: Design, 3D Modeler, and Texture Artist
My tasks included the following:
- Design concept art and Game User Interface in Photoshop
- Create written content for Design Document
- Create and unwrap 3D environment models using Maya
- Create textures for environment and character models using Photoshop
- Import custom meshes and textures using Unreal Tournament 2004 Editor
- Create custom animations in Maya and import to Unreal Tournament 2004 Editor
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