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Mini-Golf: Tournament

Mini-Golf: Tournament was a Student Project that spanned over three classes (Senior Project Planning, Senior Project I, and Senior Project II) at the Art Institute of California - San Francisco (completed in August 2008).

Group members included the following:

  • Brandon Jones (Producer)
  • John Middleton (Assistant Producer)
  • Nhathy Ngo (Co-Senior Editor)
  • Ashley Raj (Co-Senior Editor)
  • Rob Howland (Game Design Lead)
  • Alan Vincenzi (Co-Art Lead)
  • Ehren Tye (Co-Art Lead)
  • Vance Wu (Co-Level Design Lead)
  • Rob Stites (Co-Level Design Lead)
  • Chris Lewis (Game Design)
  • Alexander Herrera (Level Design)
  • Matthew Jue (Art Team)
  • Kris Chiao (Art Team)
  • Sam Juarez (Level Design)
  • Justin Keineally (Art Team)
  • Sean Ross (Art Team)
  • Brian Davis (Level Design/Audio)
  • Luc Marion (Editor/Game Design)

Specifically, these were my roles: Senior Editor, 3D Environment Modeler, Texture Artist, and FX (Particles)

My tasks included the following:

  • Edit and create written content for Design Document
  • Design and create concept Game User Interface in Photoshop and Flash
  • Design and create 3D models using Maya, Headus UV Layout, and Photoshop
  • Import custom meshes and create materials using Unreal Tournament 3 Editor
  • Create environment particles using the Unreal Tournament 3 Editor

Ulama Bloodsport

Ulama Bloodsport was a Student Project for the Game Prototyping class at the Art Institute of California - San Francisco (completed in December 2007).

Group members included the following:

  • Brian Trowbridge (Group Leader/Lead Programmer)
  • John Middleton (Group Member/Art Lead)
  • Cheryl Johnson (Group Member/Project Manager)
  • Alex Herrera (Group Member)
  • Matt Forehand (Group Member)
  • Nhathy Ngo (Group Member)
  • Shelong Yang (Group Member)

Specifically, these were my roles: Design, 3D Modeler, and Texture Artist

My tasks included the following:

  • Design concept art and Game User Interface in Photoshop
  • Create written content for Design Document
  • Create and unwrap 3D environment models using Maya
  • Create textures for environment and character models using Photoshop
  • Import custom meshes and textures using Unreal Tournament 2004 Editor
  • Create custom animations in Maya and import to Unreal Tournament 2004 Editor