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Mini-Golf: Tournament

Specifically, these were my roles: Senior Editor, 3D Environment Modeler, Texture Artist, Particles

My tasks included the following:

  • Edit and create written content for Design Document
  • Design and create concept Game User Interface in Photoshop and Flash
  • Design and create 3D models using Maya, Headus UV Layout, and Photoshop
  • Import custom meshes and create materials using Unreal Tournament 3 Editor
  • Create environment particles using the Unreal Tournament 3 Editor

Ulama Bloodsport

Ulama Bloodsport was a Student Project for the Game Prototyping class at the Art Institute of California - San Francisco (completed in December 2007).

Group members included the following:

  • Brian Trowbridge (Group Leader/Lead Programmer)
  • John Middleton (Group Member/Art Lead)
  • Cheryl Johnson (Group Member/Project Manager)
  • Alex Herrera (Group Member)
  • Matt Forehand (Group Member)
  • Nhathy Ngo (Group Member)
  • Shelong Yang (Group Member)

Specifically, these were my roles: Design, 3D Modeler, Texture Artist

My tasks included the following:

  • Design concept art and Game User Interface in Photoshop
  • Create written content for Design Document
  • Create and unwrap 3D environment models using Maya
  • Create textures for environment and character models using Photoshop
  • Import custom meshes and textures using Unreal Tournament 2004 Editor
  • Create custom animations in Maya and import to Unreal Tournament 2004 Editor