Mini-Golf: Tournament
Specifically, these were my roles: Senior Editor, 3D Environment Modeler, Texture Artist, Particles
My tasks included the following:
- Edit and create written content for Design Document
- Design and create concept Game User Interface in Photoshop and Flash
- Design and create 3D models using Maya, Headus UV Layout, and Photoshop
- Import custom meshes and create materials using Unreal Tournament 3 Editor
- Create environment particles using the Unreal Tournament 3 Editor
Ulama Bloodsport
Ulama Bloodsport was a Student Project for the Game Prototyping class at the Art Institute of California - San Francisco (completed in December 2007).
Group members included the following:
- Brian Trowbridge (Group Leader/Lead Programmer)
- John Middleton (Group Member/Art Lead)
- Cheryl Johnson (Group Member/Project Manager)
- Alex Herrera (Group Member)
- Matt Forehand (Group Member)
- Nhathy Ngo (Group Member)
- Shelong Yang (Group Member)
Specifically, these were my roles: Design, 3D Modeler, Texture Artist
My tasks included the following:
- Design concept art and Game User Interface in Photoshop
- Create written content for Design Document
- Create and unwrap 3D environment models using Maya
- Create textures for environment and character models using Photoshop
- Import custom meshes and textures using Unreal Tournament 2004 Editor
- Create custom animations in Maya and import to Unreal Tournament 2004 Editor
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